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Stick ranger priest5/15/2023 Note: It creates a Red-Orange Roundhead Snake which attacks for the characters. The sound type is essentially like physical. Note: Summons 9 wave attacks of sound that pierce landscape and enemies but have limited fly-out range. Note: Essentially an improved Light Ball Staff. Note: This staff releases red pellets which turn into flames when the pellets hit the ground. Note: Essentially an improved Warrior Staff. Would be dropped by Olive Boss Star Eel (Mountaintop). The more enemies in range, the more damage each individual enemy takes. Note: Instead of just making a small X-shaped bolt on top of each enemy, this staff will generate one rapidly-spinning bolt per enemy in range (one after another if more than one enemy) on top of the Priest that covers double the Priests' range, whatever that happens to be (so that it hits the full area of the Priests' range). Note: Attack type alternates from the 4 types. Note: Essentially an improved High Light Staff. It is supposedly considered a Time-themed weapon dropped by Chronos. Note: Slows the enemy down along with their AGI. Drops 2 magenta pellets on enemies that bounce off terrain. Note: Essentially a staff version of the Chakram 5. Attaching Catapult's Card 4 is recommended. Good for supporting melee or ranged when not attacking. Note: Combat type staff, extreme damage, slow AGI, but +10% AT Aura. It produces larger and splitting attacks, and also a slightly lower AGI and a slightly larger range. Note: Essentially an upgraded High Light Staff. Note: Although it does not attack on its own, it increases Aura (DF) by 12. Note: Although it does not attack on its own, it increases Aura (AT) by 25%. Note: Although it does not attack on its own, it increases range of every ranged character within range by 20. Note: Although it does not attack on its own, it increases MAG by 5 for every character within range. However, it halves the equipped Priest's LP. Note: Although it does not attack on its own, it increases every character's LP by 50% within range (including refills). Note: Although it does not attack on its own, it heals every character within range 10 LP every 5s. ![]() Note: Although it does not attack on its own, it halves the AGI of every character within range. ![]() Clicking the Blue Stone takes you to the Dan-Ball website. If you were looking for the canonical version, click the Red Stone to visit the Dan-Ball Wiki (or go here). You're viewing a page which also exists on the Dan-Ball Wiki, and is the fanon version of it.
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